Ask Me Anything with TimeRaiders at ICOSpeaks: AMA Summary

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ICOSpeaks

March 10-th   held an Ask Me Anything session at ICOSpeaks telegram chat. From the TimeRaiders side there was: 
Before we go to the first set of questions, could you please do a short self-intro?

👨‍💻Simon Bailey | Studio Head  | @siBailey

 

Experienced Game Director in TimeRaiders, Studio Head and Executive Producer of Video Games. A developer, deal-maker and co-publisher – focused primarily on Console, Mobile and PC DLC and now NFT markets; 30+ game titles developed and published. I have produced and managed many well-known titles including Scooby-Doo, Doctor Who, Star Wars Clone Wars, Young Indy and High School Musical.

👨‍💻 Matt Nagy |  Lead Designer  | @MrMCharles
I’m Matthew Nagy. Economist and Games Designer. I’ve been in games for over 25 years. I was the designer of Alien Trilogy and Die Hard Trilogy when PlayStation 1 first came out. After Batman and Robin, I left to start my own companies, Coyote Developments and Attractive Games.
We made loads of Nintendo titles for GameCube and Wii.  Then I started working with Simon, and the rest has lead to this wonderful game that we’re working on, Time Raiders

                                                            Let’s get started!
Q: What is Time Raiders? Give us your elevator pitch.  


A: Time Raiders is an NFT treasure hunt through time!
A top-down loot and shoot, think Diablo with guns! Collect rare NFTs and use them in the game or sell them on the market.  Earn XPND in game currency for daily rewards. Train weapons to increase their reputation and value. You can choose to play in a bunch of ways too. You can play the story as intended, hunt for treasure, earn rewards for objectives and achievements. Or you can farm materials and perform loads of upgrades to Raiders and Weapons and Tech to sell on the market. In the future, you’ll be able to enter tournaments and earn by winning the game has so much to offer.  Jurrassic, WWII, Future Sci-Fi, Steam Punk, Greek Myths – there is something for everyone! Raid, fight, hunt for treasure, then go back to the Hub and perform upgrades to increase utility and value of your NFTs. Stake token against rare weapons factory orders! Train up your companion and then sell them on the marketplace

Q:  What separates Time Raiders from the current P2E games?   

A: 20 years of games experience bought to the crypto world. Loads of what we just said above too game will be more fun. We’re coming at this as game developers. Imagine a future where you are having fun, completely lost in the game experience, then you come out and you have earned enough money for the day as well! 😊  Which a rich history of story lore alongside gameplay we will bring P2E to the masses so tired of seeing my kids spend spend spend on games they love, and saying “Hey, this knife is rare and worth hundreds of dollars’ fully 3D game levels with multiple hordes of enemies.

 

and I say
can you sell it?
and they say No
if it’s that valuable, they should be able to sell it if they want to!
and make some money for all they’ve put into it
Time Raider, we’re hoping, will be the first Triple A ‘console quality’ product in the P2E marketplace
Q: What makes it special?  


A: For me the utility of NFTs. Hot air balloon to unlock hidden levels, submarine to unlock deep underwater levels. Ultimately we will put level creation tools into the hands of the players…

For me, it’s the fact that the game is balanced. One person may find one of the the Unique NFTs on a given level, but another person is able to take a common NFT and upgrade it over time to become as rare and possibly even more valuable that the one that the other player just happened to come across.

We can all compete against each other in a league table I also love the use of Time. We can go anywhere that we as developers can imagine bc of the theme we can have levels in alternate histories and we can also play with the concept of Time so you can go back in time to a level with an item and then go to the same level later in time and the item has become an antique or an ingame character has become a corpse!

Q: What are your personal goals for the project, outside of gameplay?

A: To deliver real value to the players and the investors, to help people make money,  I want to make a groundbreaking game P2E is relatively new. To have a community we love and who love the game traditional gamers are wary and cynical the Crypto community get it but the games thus far have been ‘limited’ by tech I want to be one of the first teams to bridge the gap to make something that really makes people go ‘Wow’! To convince traditional gamers to play a P2E and to show Crypto gamers how gorgeous a P2E can be


Q: What’s your favorite upcoming gameplay feature at Launch?  

A: I’d have to say the Factories you find and unlock a Factory and you find Blueprints during the game. If you Stake XPND, you can power up the Factory and then you can manufacture your own NFT items from the blueprints to use or sell The final WWII boss battle for me 😉  Factories produce rare NFTs that you can use in the game and then sell on the marketplace. There is an AI companion in-game as well at launch. 

Q: What’s your favorite upcoming gameplay feature coming up in the roadmap over the next year? 
 
A: Mad scientists! I love this feature it’s Post Q2, but man i love it for me allowing users to create their own levels.

Mad Scientist is a form of staking that allows the player to create unique Blueprints to use in the Factories to manufacture items no one else is manufacturing. Unlock hidden levels using rare NFTs. We’re going to create a kind of DNA system that should allow for some very cool and unique things. Bringing dead bodies to life for use in the player’s own Zombie army and the Reputation stuff…. where you can train up your weapons over time until it becomes ‘infamous’ and you get to name it we will be able to make levels for each other and populate them with NFTs,  Stabby the Tank Slaying Knife. I love all the in-game staking mechanics that we’re planning for TimeRaiders, control your own spit-fire plane for an air raid! So, you earn some XPND in game. And you can stake it in certain areas of the game to ‘power up’ other stuff. Like the Mad Scientists, you get your own Scientist and you “Stake” to fund his research you leave it for a set period of time and he INVENTS a new NFT for you that no one else has and you pop in your materials, et voila, you make something Unique to Use or Sell on the market. Everything has in-game use to make sure it has value in the market and for Timeraiders as well.

https://www.youtube.com/watch?v=d7g3Xwa_tpE


Q: What’s your favorite Play to Earn feature that you guys have devised for the Roadmap over the next year?  


A: Had to be the Battle Arena Tournaments for me 2 things going on there. Well, i love the daily rewards just for playing the game! But the factory staking is pretty special you get a small slice of the transactions but the touranments are cool earner too. You pay a fee in XPND to get in battle island is the multiplayer battle arena that travels through time and you go into this big PVP tournament. If you kill just 2 other players, you have earned profit for entering the tournament you get paid to stay alive! 😊

Keep battling to the end the person who comes in first, even get’s their entry fee back on top of all thier other prize money and all the Land Owners get a slice of the action. But there are loads of ways to earn in the game that’s just my favorite one that we should have quarter after launch or so
Q: What are you doing that you don’t think anyone else is doing (yet)?

A: Time Raiders is doing loads that I haven’t seen in other P2E as yet. And we are constantly brainstorming more ideas. I think putting level creation in the hands of the players is a big one. truly decentralized gaming… our Agile development phase means whatever we think up, we can figure out a way to develop it and plan it into the roadmap. Yes, the whole Modding thing is such a great idea bringing mainstream AAA gaming techniques to Crypto planned for much later in the year, but its a game-changer pun intended. We have 30 guys working on the game right now so you make a level, and you post it, and other people play it, and you get a slice of the action for everyone who plays your level the Time thing is cool too. We plan to make a lot more use of that dynamic league tables will be created and scholarship programs for level making stuff you do the in past affect the future!

Q: Did you consider community feedback/requests during the creation of your product in order to expand on fresh ideas for your project? Many projects fail because the target audience and clients are not understood. So I’d like to know who your ideal consumer is for your product at TimeRaiders?


A: We are planning a Governance Token later down the line, as we want to invite feedback frm the community. But for Launch, we will figure some other way to elicit feedback until the GT is ready
Q: Do you have AUDIT certificates? 


A: yes all our smart contracts are audited and we have a serious security team on the project
Q: Do you have Whitepaper if yes, please share it with as secondly do you have plans for pre-sale? Now where can we Join it?

A: whitepaper is online. ido is march 17 for TimeRaiders
Q: Do you have any plan for burning tokens in the future to reduce the supply of the token and increase its investment attractiveness?
A: yes we have a burning system in place as part of the game economy
Q: Revenue is an important aspect for all projects to survive and maintain the project/company. How have you been able to build a complete project and what is the way to generate profit/revenue of the token? What is the income model?

A: The game has a very utility oriented and robust economic design. The player will be able to earn the Token, but will also be able to spend some of the Token within the game to improve the NFTs to make them more powerful in game and thus hopefully also worth more for sale or rent
Q: According to the roadmap, what are your most important next priorities? Does your team have enough funds and a strong community to achieve those milestones?

A: Multiplayer is the next most important part of the development roadmap: Tournaments and PVP as well as CoOp will greatly extend the appeal of Time Raiders
Q: Is your project a community only for English-speaking countries or for users not of other languages?

A: we are looking to support as many languages as we can
Q: What is The Best Way To Follow All Your Upcoming News And updates? What are your plans in coming Future for TimeRaiders?
Q: Almost 80% investors have just focused on price of token in short term instead of understanding the real value of the project. Can you tell us on motivations and benefits for investors to hold your token in long term?

A: the project is only going to get better and better and we can clearly demonstrate this. Its worth holding
Q: Many projects have problems with UI / UX and this one turns off new users. How do you plan to improve the interaction with new users and with users outside the crypto space?

A: We are attempting to get the player into the game quickly and easily, and then allow them to do almost everything they would like to do from within the game setting. To make it easy for them to play and stay and earn in TimeRaiders.
Q: Can you briefly describe your PARTNERSHIP so far and upcoming partnerships?

A: we have some major partners and will make a big announcement next week
Q: Can you give an overview of your Tokenomics, and the UTILITY of Token?

A: So much going on. You can get daily rewards, You can earn daily XPND, you can achieve objectives by simply playing levels or you can play the tricky stuff to fulfill achievements to earn more XPND and NFTs
Q: From which network can I get Your Token?

A: polygon!
Q: Can you tell us about your team members? are they qualified and professional in their fields? what are the recruiting qualifications for team members for your extraordinary project?


A: 30 person team of experienced game devs who have all worked on major titles
Q: Staking, NFT is very hottest, do you think you will apply NFT technology to your products in the achieved future?


A: We have NFT staking mechanics that allow the player to either rent them for income to other players, or to potentially improve the NFTs or even find treasures without having to play for timeraiders.
Q: Will there be a Whitelist process for Land Sales?
Where can we buy Lands and character NFTs of Cryptoverse?


A: There will be pre-sales of NFTs and some Land Sales (Battle Arena Island). Whitelisting will be available ahead of sale launch dates for timeraiders

Q:
Do you have any plans to attract non-crypto investors to join your project? Because the success of a project attracts more investors who haven’t yet entered the crypto world. What are the plans to raise awareness about your project in the non-crypto space.


A: We have a dedicated marketing team at timeraiders
Q: What do I need to play Time Raiders?
There are many gaming projects in the market but most of them requires high investment to start to play. Can you please tell us how much Should We Invest to start playing Time Raiders? Can small investors afford your game?


A: We are intending to open the game iniitaly up for free, so there is no barrier to entry
we hope to keep it that way into the future, and will only begin to introduce an Entry Key of some sort if and when we need to. Though this may simply be Staking XPND
Q: Too many projects promise magic but never release any working product or prove any revenue, Within a short/long time of release. Is your project also like this? If not can u tell us, What makes your project different from other projects? 


A: we will release the first beta test in April so you can see. then we will spend the next two years on building the rest of the game, the economy and then commnuity for timeraiders
Q: Most projects are now abandoned in the middle of their operations due to a lack of sustainability and incapacity to support expansion in a market that is wildly shifting. How will you be able to deal with market fluctuations in an efficient manner?


A: Our game is robust and ready to go. We are releasing material serially. We’re here for the long haul
Q: What’s your main focus right now, can you tell me? are you focused on the community or market/Exchange or the products?

A: Our main focus is developing our own Time Raiders community and making sure that we make a great and compelling game that fulfills their gameplay desires, and also allows them to earn XPND and NFTs so that they are rewarded appropriately
ICOSpeaks hosted an ask me anything with TimeRaiders Team. That’s all for today.
Thanks to all users who participated.
Thanks, TimeRaiders for being with us
Thanks, all and see you soon😉
Cheers 🥂

Take a look at our other ama sessions here


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